000 02824cam a22003618i 4500
001 23633775
003 MeVbMML
005 20241016153303.0
008 240408s2024 nyu 001 0 eng
010 _a 2024014052
020 _a9781538725429
_q(hardcover)
020 _z9781538725443
_q(ebook)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aHD9993.E452
_bS36 2024
082 0 0 _a338.4/77948
_223/eng/20240424
100 1 _aSchreier, Jason,
_eauthor.
_918582
245 1 0 _aPlay nice :
_bthe rise, fall, and future of blizzard entertainment /
_cJason Schreier.
250 _aFirst edition.
263 _a2410
264 1 _aNew York :
_bGCP,
_c[2024]
300 _a 358 pages :
_b16 cm
_enotes and index
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
520 _a"For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission - to make games they wanted to play - launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy. Led by executives from McKinsey and Procter & Gamble, Activision began invading Blizzard from the inside. Glitchy products, PR disasters, and mass layoffs followed, marring the company's once pristine image. Then, in 2021, a staggering sexual misconduct and discrimination lawsuit against the company triggered a widespread reckoning and a shocking $69 billion acquisition. Based on firsthand interviews with more than 300 current and former employees, PLAY NICE chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment. From previously unrevealed stories of Blizzard's early culture, including fist fights and a hotel ban, to the full story of Titan, Blizzard's most high-profile canceled project, and the behind-the-scenes saga of how Blizzard executives battled their Activision overlords tooth and nail, this book explores the delight and despair of what it really means to "bleed Blizzard blue." Full of colorful personalities and dramatic twists, PLAY NICE is The Social Network for the video game industry"--
_cProvided by publisher.
610 2 0 _aBlizzard Entertainment (Firm)
_918583
650 0 _aVideo games industry.
_918584
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBOOK
999 _c30157
_d30157