000 01719cam a2200337 i 4500
001 1181849724
003 OCoLC
005 20210106134034.0
008 200731s2020 nyu 000 1 eng d
020 _a9781524761332
035 _a(OCoLC)1181849724
040 _aMe
_beng
_erda
_cMe
100 1 _aCline, Ernest,
_eauthor.
_96003
245 1 0 _aReady player two :
_ba novel /
_cErnest Cline.
246 3 _aReady player 2.
250 _aFirst edition.
264 1 _aNew York :
_bBallantine Books,
_c[2020]
264 4 _c©2020.
300 _a370 pages ;
_c24 cm.
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
500 _aSequel to Ready player one.
520 _aDays after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest. There is a last Easter egg from Halliday, hinting at a mysterious prize and an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance.
650 0 _aRegression (Civilization)
_vFiction.
_96004
650 0 _aVirtual reality
_vFiction.
_9465
650 0 _aPuzzles
_vFiction.
_96005
655 7 _aScience fiction.
_2lcgft
_9923
655 7 _aFantasy fiction.
_2lcgft.
_91554
942 _2ddc
_cBOOK
999 _c27313
_d27313