| 000 | 01387nam a2200361u 4500 | ||
|---|---|---|---|
| 001 | 897450109 | ||
| 003 | OCoLC | ||
| 005 | 20190501230513.0 | ||
| 007 | ta | ||
| 008 | 151223s2015 nyu d 000 1 eng d | ||
| 020 | _a038574143X | ||
| 020 | _a9780385741439 | ||
| 035 |
_a(OCoLC)897450109 _z(OCoLC)919592768 |
||
| 040 |
_aYDXCP _beng _erda _cYDXCP _dBTCTA _dBDX _dOCLCQ _dUPZ _dTOH _dGZU |
||
| 100 | 1 |
_aDashner, James, _d1972- _eauthor. |
|
| 245 | 1 | 4 |
_aThe game of lives _cJames Dashner. |
| 260 | 1 |
_a[New York] : _bDelacorte Press, _c2015. |
|
| 300 |
_a337 pages ; _c22 cm. |
||
| 336 |
_atext _btxt _2rdacontent. |
||
| 337 |
_aunmediated _bn _2rdamedia. |
||
| 338 |
_avolume _bnc _2rdacarrier. |
||
| 490 | 1 |
_aThe mortality doctrine series ; _vbook three. |
|
| 500 | _aSequel to: The rule of thoughts. | ||
| 520 | _aThe VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box--if Michael can figure out who his friends really are. | ||
| 521 | 8 |
_a730 _bLexile. |
|
| 650 | 0 |
_aComputer games _vFiction. |
|
| 650 | 0 |
_aVirtual reality _vFiction. |
|
| 650 | 0 |
_aCyberterrorism _vFiction. |
|
| 655 | 7 |
_aScience fiction. _2gsafd |
|
| 690 | _aYoung adult fiction. | ||
| 961 | w | l | _t18 |
| 999 |
_c22509 _d22509 |
||