| 000 | 01256cam a2200385u 4500 | ||
|---|---|---|---|
| 001 | 825049144 | ||
| 003 | OCoLC | ||
| 005 | 20190501230337.0 | ||
| 007 | ta | ||
| 008 | 131218s2013 nyu d 000 1 eng d | ||
| 010 | _a2012050779 | ||
| 020 | _a9780385741392 | ||
| 020 | _a9780857533135 | ||
| 035 | _a(OCoLC)825049144 | ||
| 040 |
_aDLC _beng _cDLC _erda _dNjBwBT |
||
| 050 | 0 | 0 |
_aPZ7.D2587 _bEy 2013 |
| 082 | 0 | 0 |
_a[Fic] _223 |
| 100 | 1 |
_aDashner, James, _d1972- |
|
| 245 | 1 | 4 |
_aThe eye of minds _cJames Dashner. |
| 250 | _aFirst edition. | ||
| 260 | 1 |
_aNew York : _bDelacorte Press, _c[2013] |
|
| 300 |
_a310 pages ; _c22 cm. |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 520 | _a"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out"--Provided by publisher. | ||
| 521 | 8 |
_a790 _bLexile. |
|
| 650 | 0 |
_aComputer games _vJuvenile fiction. |
|
| 650 | 0 |
_aVirtual reality _vJuvenile fiction. |
|
| 650 | 0 |
_aCyberterrorism _vJuvenile fiction. |
|
| 650 | 0 |
_aTerrorism _vJuvenile fiction. |
|
| 655 | 7 |
_aScience fiction. _2gsafd |
|
| 961 | w | l | _t18 |
| 999 |
_c22433 _d22433 |
||