000 01256cam a2200385u 4500
001 825049144
003 OCoLC
005 20190501230337.0
007 ta
008 131218s2013 nyu d 000 1 eng d
010 _a2012050779
020 _a9780385741392
020 _a9780857533135
035 _a(OCoLC)825049144
040 _aDLC
_beng
_cDLC
_erda
_dNjBwBT
050 0 0 _aPZ7.D2587
_bEy 2013
082 0 0 _a[Fic]
_223
100 1 _aDashner, James,
_d1972-
245 1 4 _aThe eye of minds
_cJames Dashner.
250 _aFirst edition.
260 1 _aNew York :
_bDelacorte Press,
_c[2013]
300 _a310 pages ;
_c22 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
520 _a"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out"--Provided by publisher.
521 8 _a790
_bLexile.
650 0 _aComputer games
_vJuvenile fiction.
650 0 _aVirtual reality
_vJuvenile fiction.
650 0 _aCyberterrorism
_vJuvenile fiction.
650 0 _aTerrorism
_vJuvenile fiction.
655 7 _aScience fiction.
_2gsafd
961 w l _t18
999 _c22433
_d22433